It has been a while since I reviewed a game, so let’s pick up where I left off and review Assassin’s Creed: Revelations, the fourth game in the Assassin’s Creed series and the final game in the Ezio trilogy.
The game picks up right where Brotherhood left off. Desmond is in a coma caused by the bleeding effect and the events at the end of Brotherhood. In order to save him, his friends have placed in the Animus, where he meets Clay, also known as Abstergo’s Subject 16. Clay explains in order to save himself, Desmond must finish Altair’s and Ezio’s stories. Which takes us to 16th century Constantinople, where Ezio is in a race to recover Altair’s keys, before the Templars get their hand son them. As far as plot goes, its pretty predictable- Ezio enters a city suppressed by the Templars, he allies with some locals and proceeds to take the city back. So, if you are looking for surprising twists or a unique plot, you may need to look at a different game.
That doesn’t mean that all then narrative and characters are a complete loss. I particularly liked this older, much wiser Ezio and it was interesting to see just how far he had evolved as a character. Revelations is also the end of Altair’s story, as well, which is suitably sombre and tragic. It was also great to finally see the mysterious Subject 16, who was the person responsible for uncovering the conspiracy of the first civilisation. I hope one day, an Assassin’s Creed game may explore his story further. On the flip side there were several characters that were disappointing. Desmond probably doesn’t come as a surprise, and the developers try to get us to connect to him with these side levels were the player explore’s Desmond’s past. However, it is too little too late, as he comes off as whiny; and the fact that these areas are locked behind collectables and can be skipped, shows this was probably an afterthought on the developers’ part. But the weakest character is easily the antagonist, who was predictable, lacked decent motivation and pales in contrast to some of Ezio’s past enemies.
As for Constantinople, it is a breath of fresh air compared to Rome of the previous game. The ability to use parachutes and zip lines makes travelling through the city fast and varied. If you dislike travelling, there is always the fast travel points, that are generously spread throughout the city. Assassin’s Creed: Revelations does take quite a few game mechanics from Brotherhood. The concept of liberating the city by taking control of Templar towers is still present, as well as recruiting and training your own Assassins. This mechanic has been improved upon, as now you can recruit some unique assassins with their own backstories and in order to promote them, you have to complete a special mission. However, there is still little customisation or few ways to make these assassins your own, which I feel is a missed opportunity.
Graphically, there is little difference between Brotherhood and Revelations, which isn’t a surprise, considering the development time of Revelations wasn’t particularly long. I also encountered a glitchy screen issue when first trying to play this game, which I did manage to fix but it did make me feel that the game got off to a bad start.
Overall, Assassin’s Creed: Revelations is a solid Assassin’s Creed game. It is certainly not the worst but neither is it the best. I feel that the short amount of development it had impacted on the final experience, as there is little different or innovative compared to Brotherhood. On a more positive note, it certainly did not outstay its welcome like its predecessor did. I feel that Revelations is game that Assassin’s Creed fans and people who want to see the end of Ezio’s story should play, but for everyone else, it can be skipped.
Featured image came from IMDB.